This is quite a good length for a game of this genre – but there are some glaring omissions from the Wii U version of Sniper Elite V2.
In terms of longevity, the game is moderately paced clocking in at between seven and nine hours for most players. Unfortunately though, that’s where most of the praise I have for Sniper Elite V2 ends. It’s something that had to be right with a game like this and thankfully, it is. Whether it was the plate of a skull crunching or the flesh of a heart being torn, I was never really disappointed with these portrayals of violence. You can even shoot out knees to incapacitate enemies and line up a rewarding headshot. It’s a fantastically visceral (yes, I used that buzz word) experience that I personally felt never got old. When attempting long distance shots, the game employs a fantastic killcam which follows the bullet from your gun to your enemy’s body, and if it hits a vital organ you can expect the game to show the bullet as it shreds through your opponent. These factors can be adjusted accordingly at the beginning of the game to suit players who want a more “game-like” experience or a more true to life experience. First off, the game uses physics to add realism to the way bullets travel – considering gravity, crosswinds, lung volume, heart rate and muzzle velocity is paramount to ensuring the perfect shot. Nonetheless, Sniper Elite V2 does give the player quite a few options with which to approach its assassinations and that’s definitely a good thing.Īs you’d expect, the main focus of the game is in the sniping mechanics which are executed rather beautifully (in a transgressive kind of way). Throwing rocks and grenades feel quite imprecise, however, which is a bit disappointing too.
In addition to shooting, there are a range of secondary weapons to use to augment your approach to your assassinations – like distracting enemies, covering an exit or guarding a blind spot at your camping point. It’s not as deep a choice as games like Deus Ex or Dishonored, but the ability to approach missions either guns blazing or stealthily is to be commended in a game that at first glance appears to be another generic military shooter. A third person shooter at heart, the common features of the genre are here – approaches that utilise cover based shooting as well as level design and gameplay mechanics to facilitate stealth orientated gameplay. In terms of gameplay, Sniper Elite V2 is actually a very competent game. It’s not bad, per se, just underwhelming. It’s really just there to let the action plod along, and the situations the story gets the player into are nice and novel but are nothing overly amazing. It’s an incredibly simplistic story that doesn’t really require your attention to enjoy it properly. Fairburne comes into contact with both Nazi and Soviet opponents while tracking those involved with the development of weapons of mass destruction. In Sniper Elite V2, you play Karl Fairburne – an OSS officer sent to Berlin during 1945 as World War 2 is about to end. But despite this – is it worth your time? Sniper Elite V2 is a twelve month late port to the Wii U and it’s missing a lot, unfortunately. But when a sizeable chunk of the game is removed, that’s when things get problematic. I think in the early stages of a console’s lifecycle it could be fair to forego poorer graphics as it’s a time for developers to find their footing. On the other hand, I feel like that if you’re going to even bother putting a product out it should at least be comparable to anything you’d put out on another system. On one hand, I feel like we shouldn’t really be that picky with what comes to the console as there is a dire shortage of games right now. Any of you who follow the podcast will know how I feel about third party efforts on the Wii U.